Wednesday, 28 October 2015
How have D&T departments responded to the new national curriculum?
Wednesday, 26 August 2015
Numbers taking GCSE D&T continue to decline - why?
Why has the number of teenagers taking design and technology GCSE dropped?
Alison Hardy, Nottingham Trent UniversityThere has been a worrying decline in recent years in the number of teenagers opting to take design and technology (D&T) at GCSE. While the results of exams in maths, English and science lead the headlines, other, more practical subjects rarely get a mention – even though they are falling towards a crisis.
D&T GCSE entries are down yet again this year. Since 2000, when D&T stopped being a compulsory GCSE subject, there has been a steady decline in the number of pupils achieving a GCSE in the subject.
Once D&T was the most popular optional subject at GCSE, now it is less popular than religious studies, history and geography and with the ascendancy of computing and art and design (which is separate from D&T). Who knows where it might be in 2016?
Some D&T teachers have argued that entry numbers are falling because of the focus on the Ebacc – a performance measure that requires students to take five core GCSE subjects including maths and a science.
But that doesn’t stack up. The downward trend has been happening for more than ten years and other non-Ebacc subjects have not suffered a decline. This year religious studies has nearly 300,000 entries, its highest level since 2002 and music was up by 2.2% to nearly 50,000.
Another possible explanation is how well pupils do in D&T. Diana Choulerton, lead inspector for the subject, reported that typically higher ability pupils make less progress in D&T than most other subjects. As schools are now measured on a pupils' progress in eight subjects, there is a pressure on school leaders to guide pupils to choose GCSE subjects where they will do well – and avoid D&T.
Not just cushion covers and bird boxes
One of the problems it that D&T has an image problem. Is it a practical subject, teaching life skills? A vocational subject? Or is it an academic subject?
It only became known as D&T in 1990 with the introduction of the National Curriculum. Before then it comprised several subjects including cooking, dressmaking, technical drawing, woodwork and metalwork, where children made bird boxes, cushion covers and scones. However, some schools made strides to change this by teaching home economics and craft, design and technology.
My recent research shows there continues to be significant confusion as to the purpose of the subject. Today many parents and adults still see D&T as this practical life-skills subject, and in some schools children are making the same things their parents made at school.
Parents see it as a non-academic subject that doesn’t belong alongside subjects such as science, history, and languages. And this is one the biggest challenges facing D&T: in some schools it hasn’t evolved into a modern subject, fit for the 21st century.
I wrote this article earlier in the week for The Conversation. It only summarises a few of the reasons why the numbers have dropped - it is complex but I think these are the headlines - what do you think?Does D&T matter?
Both the Royal Academy of Engineers and the Design Council consider D&T to be a vital subject for growth in their industries. The need for those with science, technology, engineering and maths qualifications is regularly in the news and high on the government’s agenda. Companies such as the James Dyson Foundation are trying to influence what is taught in D&T lessons.
Yet the current GCSE is still a disjointed subject made up of different GCSE strands which are described by the materials the pupils use in the lessons: such as food technology, textiles technology, electronic products or resistant materials.
But from 2017, there will be a new D&T GCSE taught in schools. In this reformed “single title” GCSE – which won’t be split up into the different strands – pupils will learn how to use a broader range of materials than they do currently, where they primarily use only their one chosen category of material, such as textiles.
There will also be a brand new food preparation and nutrition GCSE, taught as a life-skill and preparation for a career in the food industry. D&T will be a qualification that provides children with an understanding about how they can bring about change in the world through good design. It will also be an essential qualification for careers and work-related skills, not just life skills.
However, the reduction in school budgets could scupper this attempt to solve the subject’s image problem. D&T is an expensive subject, and the materials, machines and equipment schools need are comparable in cost to science subjects. For a headteacher who is between a rock (league tables) and a hard place (reduced budgets), D&T is an easy target for cuts.
In this context, D&T teachers need to radically rethink what they teach. The new GCSE means that children could be designing products that address modern issues related to health, developing communities and protecting people, using robotics and smart materials. A challenge – but D&T teachers are creative. Hopefully this means we will see an end to the bird box and cushion cover.
David Barlex, educational consultant, and director for design and technology at the Nuffield Foundation, provided advice for this article.
Alison Hardy is Lecturer in Design and Technology Education at Nottingham Trent University
This article was originally published on The Conversation. Read the original article.
Wednesday, 15 July 2015
Four scenarios for D&T in 2025
We've created four possible scenarios for D&T in 2025. You might see them as extreme, unlikely, intriguing or predictable, but they are just our ideas (and only that - there are no hidden agendas - we are only speculating). We hope we've been provocative and would be interested to hear what others think.
Do you agree with our 'either/or'? Ours are 'D&T would be available for some/ D&T would be available for all' and 'Established technology/ emerging technology'.
What about the scenario labels? Do they 'fit' the description?
The Edge Foundation will be publishing a report with a summary of this event and other similar ones they are also running.
Fixers, geeks and developers (top left)
In this scenario the subject is about high tech and emerging technologies that only a few selected pupils have access to. In some schools only a handful of pupils do D&T, in others it is all of the pupils in that school.In the D&T rooms there will be minimal traditional hands-on learning activity; much of the classwork is done using simulations and computers to model their solutions. Computer science has become a subsidiary of D&T because it has been recognised that D&T develops design thinking skills, whereas computer science has a narrow focus.
Some of the work uses design thinking and creativity, investigating practical purposes for new technologies, but primarily the lessons are about using and learning how to use the new technologies.
For the higher ability pupils, who were previously underachieving in D&T, they have either been ‘selected’ or have chosen to do this 'emerging technology' based D&T and they know how this subject will play an important role in their future education choices - D&T has become a gate-keeper to higher education engineering/ health-design/ interactive design courses*. These pupils are heading towards degrees and engineering, high-tech work. In some excellent D&T departments they are also considering the user, how will people use these new technologies.
For some pupils this D&T will prepare them for careers through a vocational and technical route, leading to them becoming technicians and ‘fixers’.
Primarily this excellent D&T will meet address the economic argument for education. Unfortunately it will mean that because so few pupils do the subject then the loss to society will be the limited number of pupils who are able be democratically** active when the effect of emerging technologies is debated. Also the cultural and social arguments will not be met by D&T through the pupils who study it.
*Health design and fashion- health courses are new HE degrees combining the Internet of Things with integrated technologies, particularly using textiles. This is a growing area in industry, combining the UK’s creative industries strength in fashion, textiles and programming.
** See my article in TeachDesign (issue 2, pages 5-7) explaining the five arguments for D&T.
Hackers, crafters and tinkerers (bottom left)
D&T is still based on established technologies and processes from the previous decades. However this is recognised as a necessity for society - that some people know how to use these traditional skills, such as 3D printing, laser cutting, using sewing machines and other (very traditional) hand tools. This is partly because of the resurgence of the need for people to make things. We have become so disjointed from the manufacture that this subject now meets the needs of society to ‘craft’, to be in touch with the resources and to make personal decisions.Here only a select few pupils do D&T, again some have been chosen whilst others have self-opted. The subject has a closer relationship with Art and Design but focusses more on the human needs and practical function that A&D. Pupils who do D&T in this scenario are becoming equipped for self-sufficiency but more than that they are the future entrepreneurs, enabled to meet local needs. They will go to hackspaces, even run them, and also be mobile technicians.
This excellent D&T is about 'inquisitive, creative, practical pursuits'.
Some who do this excellent D&T will still be needed to work using ‘old’ technology and be also able to produce low-technology one-off products.This is where one form of disruptive technology has gone***.
However some might see this as a subject where low ability children can go to be ‘minded’.
A progression from this D&T might be to local industry.
This form of D&T responds to the social argument for D&T education, which is that making products/ items is a social activity, whether we are doing it with someone else (a hackspace) or for someone else (a crafter making unique items to order and fit for a specific person).
*** See Barlex, D. & Stevens, M. (2012 Making by printing – disruption inside and outside school? in Thomas Ginner, Jonas Helstrom and Magnus Hulten (Eds) Technology Education in the 21st Century Proceedings of the PATT 26 Conference 2012, 64 – 73, Stockholm, Linkoping University available here for more about Disruptive Technologies and 3D printers.
Fab-labers (top right)
In this scenario D&T is available for all and its content is around emerging technologies and the implications of these new technologies on society.Because all children have a right to be taught this D&T and schools to ensure that every child can study it in their own school, its clearly a subject of high status and value for all, pupils and society. This means that the curriculum is quite diverse, which does challenge teachers but these teachers have been trained in a breadth and not a depth (although some of them will have depth in relevant subject content). In a similar way to the 'fixers geeks and developers' learning spaces there is little here that involves practical hands-on making. In this scenario much of the work is virtual and conceptual. This is a subject that not only makes use of the content from other school subjects**** .
D&T is a subject that thrives on debate in the classroom; pupils develop the skills of critical thinking and argument, where they discus the ethics of new designs, consider the changes to society, locally, nationally and globally and tend to be involved in making design decisions about systems rather than products. The learning space is democratic and there are ‘teaching machines’ used when specialist content is needed about the emerging technologies.
Pupils are also learning to appreciate and critique designed products and systems, making judgements using their developing moral and ethical ‘compasses’.
In this scenario D&T is supporting the democratic and cultural arguments of education, as well as the economic but in a different way to the fixers etc. Pupils who do this type of D&T are able to apply their design thinking skills to a wide variety of employment situations.
**** Including, but not exclusive to: geography, computer science (which is now very vocational and only available to some pupils), science and physical health (Physical health has replaced PE and is for all pupils; it has been developed in response to the growing obesity problem and ageing population. Cooking and nutrition also are part of this new subject. PE has become a specialist minority subject for selected pupils identified as having high levels of ability and aspiration in competitive sport).
Menders (bottom right)
Established technologies are dominant in the menders learning spaces. On first view this excellent D&T does now appear to be about global issues or the economy, initially it appears to be about preparing for domestic home life. They learn to use tools, equipment and processes. The subject content is around the home, and pupils learn processes needed for the home and family life (reminiscent of the 2013 ‘make do and mend’ D&T curriculum). Very little here relates to the emerging technologies that they will see in most of their work places.However this excellent D&T is important. As society and governments became more mindful how resources were being depleted (cf Cradle to Cradle) there has become more interest in reusing, recycling, up cycling etc at home. It is seen that by equipping young people with these domestic, practical life skills then some of the (no longer) imminent resource depletion crises could be addressed by D&T. (And yes you guessed it - horticulture has finally found its way into D&T!)
In a ‘low level’ way D&T is addressing the global issue of sustainability. This is sustainable education.
D&T is responding to the democratic and social arguments of D&T, with a long term potential impact on the economy.
Friday, 3 July 2015
Autonomy or independence?
Thursday, 9 April 2015
Publishing & reading D&T research in the UK: where next?
Eddie Norman is asked a number of pertinent questions in his blogpost last month, here I will attempt to answer some. Feel free to comment below, Tweet to me, or email with your thoughts and ideas; standing still at the fork in the road is not an option.
Wednesday, 25 March 2015
Learning to Teach Design and Technology in the Secondary School?
|
|
| Learning to Teach Design and Technology in the Secondary School (Third edition published May 21st 2015)
A new version of this core text used in teacher training and D&T departments is to be published on May 21st 2015. Edited by Gwyneth Owen-Jackson, this updated book has chapters jointly authored by Sarah Davies and me, Alison Hardy, both of us senior lecturers in NTU's School of Education.
Building on our innovation and research in the fields of D&T, technology-enhanced learning and pedagogy we have written two chapters: Preparing to teach with digital technologies and Planning to teach design and technology. Graduates from D&T at NTU who have been taught by us will recognise many of the ideas in these chapters, and some new ones. In the chapter Preparing to teach with digital technologies you will find ideas how to:
The second chapter by us, Planning to teach design and technology, suggests new ways to plan a D&T curriculum, breaking it down into three approaches: mainly designing, mainly making and designing and making. In many ways this isn't new but we've suggested how lessons might look if you plan schemes of work with only one of these focusses. Recent graduates from the undergraduate D&T route will recognise these terms as it is also the structure of their course, reflecting the team at NTU's philosophy to teaching D&T. Additionally we discuss ideas for:
|
If you are interested in purchasing this book (we don't get royalties!) there is a 20% discount via the Routledge website (code IRK69*).
|
Wednesday, 14 January 2015
What is 3D printed textiles?
Defining 3D printed textiles
3 D printing involves 2D layering a material, usually a plastic, to create a 3D shape. This can be done using a 3D printer where the layers are created using a nozzle that ejects the plastic or selective laser sintering (Figure 1) where layers of powder are fused together with a laser (this is a form of rapid prototyping). These processes allows for complex shapes to be manufactured that are already interlinked rather than individual pieces being made and joining afterwards – a form of chain mail.What’s happening now with 3D printing? The current position
How might it be in the future?
What might be some implications of this 'disruptive technology'?
Further into the future
Finally - The next stage of Laura's work is to suggest how this topic can be used within a series of D&T lessons, with the hope that she might be able to use some when on school placement next year.
Next presentations:
Monday 19th January - Cultured meat
Monday 26th January - Biomimicry
Both start at 4pm in Maudslay 222, City Campus, Nottingham Trent University, NG1 4BU
If you would like to attend or want some further information please drop me an email: alison.hardy@ntu.ac.uk
Reference
Barlex, D. & Stevens, M. (2012 Making by printing – disruption inside and outside school? in Thomas Ginner, Jonas Helstrom and Magnus Hulten (Eds) Technology Education in the 21st Century Proceedings of the PATT 26 Conference 2012, 64 – 73, Stockholm, Linkoping University available here







